Ironjawz Warband for Warhammer Warcry – GeekDad Paints!


With nothing else to keep me busy at night, my new Warhammer Warcry hobby took on a life of its own. I recently finished painting the Catacombs Starter Kit and I decided that I would then focus on building and painting as many Age of Sigmar War Tapes as possible to fight in the depths of the Burning Catacombs.

So far in my quest to build, paint, and fight as many War Groups as possible, I have managed to put together:

Now is the time for the mighty Ironjawz Orruks.

The Ironjawz are huge, towering brutes who expect nothing more than a good song. Nothing is more pleasurable to the Brute Ironjawz and Aardboys than the sound of battle, and in Warcry, these warriors represent the epitome of a “death-driven” warband. A high point value means you don’t have a lot of fighters in your happy crowd, but they hit hard and can take a lot of damage. The main drawbacks of the Ironjawz are their slow speed, but they make up for that with some really fun abilities. So let’s see how I got away with the selection and maintenance of my models.

Forces of destruction

The armies of Warcry are divided into four Grand Alliances: Order, Chaos, Death and Destruction. Each order is accompanied by a book containing all the statistics of the combatants of the armies of that order. The Ironjawz belong to the Precursors of destruction and this book includes over 20 different types of Ironjawz fighters allowed in Warcry. For my gang, I used five different types of fighters.

To help build my gang, I picked up a copy of the Precursors of destruction but was unable to get hold of the fighter cards as they are now exhausted. So I had to improvise and find templates online and print my own fighter and ability cards.

Note: I was eventually able to buy a pack of cards from eBay, but these were a bit more expensive than I had hoped for.


Games Workshop published a Ironjawz warband for Warcry, but unfortunately I was too late to the party, and now it’s almost impossible to find one for a reasonable amount of money. So, instead, using the Forces of destruction book and my improvised fight cards, I selected the models I wanted. I then found two sets of Ironjawz that would make up the majority of my fighters. This included an easy-to-build Ironjawz set including Ironskull boys, as good as The Krushas of Morgok by Beastgrave Underworlds. Both of these sets included easy-to-build models, but they still look really cool and are actually a lot cheaper than the more advanced ones. I also added the oddly named Weird shaman into the mix to add some variety and some ranged attacks to my Ironjawz Warband. Altogether that band was £ 55 which is a bit more than the Warcry box, but seeing as you can’t buy it anymore, it seems like the best fit.

So in total of the three sets I have:

  • Weird shaman
  • Boss Brute with Boss Choppa – From the Beastgrave set
  • Brute with Gore Choppa – From the Beastgrave set
  • Brute with two Brute Choppas – Also from Breastgrave
  • 2 x Ardboy with Forged Choppa by Orruk – from the boys of Ironskull
  • 2 x Ardboy with Choppa and Smasha Forged by Orruk – Also Ironskull’s Boys

For starters, I won’t be able to use all of these models in a starter strip, so I will have to decide which ones to leave out.



I wanted to keep some consistency within the strip, so I kept the paint scheme relatively traditional and easy. I was using contrast paints so they all started with a primer undercoat of Spectral bone. I find this to be the perfect basecoat to get the most out of Citadel Contrast Paints.


For their green orruk flesh I used the aptly named Ork flesh contrast paint. I then shaded and highlighted with thin layers of Warpstone Glow and Green not applicable. For their weapons and metal chains I used a base of Lead belcher and dry brushed with Bronze Sycorax, before highlighting with Baharroth Blue.

I wanted to use the classic yellow armor shown on the cover of the books, and so to achieve this I used Iyanden yellow contrasting paintwork enhanced with Flash Yellow Gitz and Yellow Dorn layers of paints.

morgok's favorites

For the darker iron armor plates on my brutes I used Dark Templar contrasting paintwork enhanced with Lothern Blue and Baharroth Blue.

Ironskull boys

And for the red armor sections on the Aardboys that I used Blood Angels Red and highlighted with Rose Fulgrim and Luminous Fire Dragon.

weird shaman

Finally, for my Weirdnob Shaman, I used the same yellows and reds where I could and used Skeleton Horde and Snakebite leather contrasting paints for bones and belts. I also used Shy Violet for the cape and a mixture of Rose Volupus and Ethereal blue for smoke. I also modified the shaman, giving him a new headdress and a wand from a few leftovers from my Spirit Thief Sphiranx .


The bases of the easy-to-build models (the Brutes and Aardboy sets) have molded features, so I didn’t need to do anything fun or exciting with play dough, cork or sand. Instead I used Iyanden yellow contrast paint, then superimposed the rocks and stones with Mechanicus Standard Gray and Dawn stone. I also included some Nurgles rot technical painting to create puddles of swampy liquid and some Army painter swamp tufts as well as.

My Weirdnob Shaman, however, did not come with an already carved base, so I instead used a base of a Hero Bases set that I picked up earlier in the year. I added some Skulls and the swampy features of Nurgle Rot too and ended up with the rather extravagant base. Perfect for my rather extravagant chef.

1000 points

When my models were finished, I had my 1000 point Ironjawz Warband ready to go.

My Weirdnob Shaman would be the leader. For 235 points it is quite expensive – just like the rest of the Ironjawz! – but it has the triple capacity Gork’s foot which is a good ranged attack that can do up to 18 points of damage. He also has the Ironjawz universal abilities – which all of the following fighters have – Load! and Unleashed Destroyer. As a leader, he also has the ability Wow ! which adds extra movement to allies within range – really useful for such a slow warband.

weird shaman

I then use two of Morguk’s Crushas fighters as Brutes with two Brute Choppas. they have 180 points each and have the ability Duff up Da Big Thing that add bonuses to their strength and attacks when fighting strong enemies.


Morguk’s latest Crushas is a Brute with Jagged Gore-hacka. They have the same cost and capacity as other brutes (180 points), but do one less attack with higher power output.


Then I use one of the four Ironskull’s Boys as Ardboy with Choppa and Smasha forged by Orruk. At 110 points, they cost less than Brutes, but have no additional abilities and have less health.


And finally, my sixth Ironjawz fighter is another from the Ironskull’s Boys. I use him as Aardboy with Orruk Forged Big Choppa, similar to the other brute, same cost (110 points) but with a slightly different range of attacks.


Overall, I’m pretty happy with this tape. I tested them several times against my Seraphon and Nighthaunt and they performed well. They could do with a few more fighters in the strip – especially for objective-based missions – so I’ll probably add one or two Gloomspite Gitz goblin allies once I can afford more points. I am also quite happy with the result of the paint, despite my skill deficit, I think these will do the job well and will stand out well on the battlefield.

Next time, I will switch to the Grand Alliance of Chaos and try to build a Skaven army. A very different style to the Orruks, few in number but powerful, the Skaven are rat people and come in swarms of up to 15 fighters.

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